CEO video Series - 3. Pricing and match credit in LIGR Live
In this episode, we go deep on LIGR's pricing and match credits. We've had many questions on pricing as most other applications deploy a monthly or yearly pricing. At LIGR we wanted to price to allow users to only purchase and use what they want, and not be forced to pay a monthly fee even when their sports aren't playing. We know budgets on live streaming are often built around how many games are being streamed, and therefore we feel our pricing is perfectly suited to allow small streamers and clubs, as well as large broadcasters and competitions to commit to exactly the amount of games they want, while allowing options to purchase games as they go if they so please.
I demonstrate how our three tiers of match credits (Free, Streamer and Earner) work within LIGR live, and the feature differences between each tier.
Look out for episode 4 up next, where I'll talk about getting setup with your sport assets within LIGR Live, allowing for immediate integration into broadcasts with simple editing tools to ensure you maintain broadcast quality assets to sit professionally in your LIGR graphics themes.